Lattice is a 5x channel audiovisual laser installation driven by custom generative music software that creates uniquely unfolding patterns. The lasers project these patterns through ten layers of transparent gauze suspended above the audience. This creates the illusion of floating holographic visuals combining into lattice like structures unique to the viewers location in space.
The work is on display at Scienceworks in Melbourne, Vicotoria from July 2017 until April 2018.
Lattice Initial Preview
Audiovisual artists MindBuffer (who illuminated Storey Hall in 2016) teamed up with world-renowned digital artist Andy Thomas to flood the building’s façade with Ectoplasm – a mind bending audio reactive display. Ectoplasm features the visceral aesthetic of MindBuffer alongside Thomas’ synthetic infusion of organic systems. Ectoplasm is a supernatural viscous substance exuding from the clear outer layer of the cytoplasm in amoeboid cells leading to the manifestation of spirits.
Ectoplasm was featured at White Night Melbourne festival in 2017, running for 12 hours from 7pm - 7am.
Ectoplasm AV Sequences :: MindBuffer & Andy Thomas
IBM Outthink Melanoma
Melanoma kills 1 Australian every 6 hours. It is our deadliest skin cancer but, ironically, the easiest to treat – survival rates can top 98%. The key is spotting melanoma early. So we invented the Watson Smart Mirror – a simple, engaging collection method. By standing in front of the mirror, Watson was able to do a simple analysis on their age and gender and sunscreen coverage. Where their risk profile warranted, they were then referred to a melanoma skin specialist in the booth next door – where hi-resolution photograph were taken of their moles. And, in some cases, further treatment was recommended. We also drove Australians to share their melanoma story on social media. Every tweet, post and photo built our understanding of the disease and, ultimately, helped us outthink melanoma.
Client: IBM / Ogilvy Australia
Team: Mycelium Studios
IBM - Outthink Melanoma
MindBuffer was invited by the RMIT University Gallery to create a custom projection mapping work for White Night Melbourne 2016. We developed custom projection mapping software in openFrameworks that allowed us to play live generative visuals throughout the night from 7pm to 7am the next day.
The projectors were a stack of 2x Barco HDX-W20 FLEX allowing us to throw 40,000 lumens of light onto the facade of Storey Hall. Needless to say it was a lot of fun!
Kortex is a realtime unified audiovisual composition and performance tool developed using openFrameworks. At the heart of Kortex is an audiovisual granular synthesis engine that evolved in part through my PhD research into the subject. Kortex also features a FM synthesis engine, DSP and post processing effects engine and a realtime GLSL shader engine. Recently Kortex has been upgraded to facilitate realtime control over any DMX / Artnet compatible lights and laser projectors.
I developed Kortex for sole purpose of using it for MindBuffer performances and interactive installations. The software can be interfaced with using MIDI, OSC, UI or via a Timeline. Although I have been working on Kortex for the past 6 + years there is still quite a lot I would like to develop still. Once i consider that the core is stable enough I plan on realising the code as open source for others to contribute to. Feel free to email me if you have any questions.
Kortex Software Update Spring 2016
Kortex Software Development Update 2014
Limit Theory is a procedural space game developed by the ridiculously talented Josh Parnell. An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
We were contacted by Josh at the completion of his successful Kickstarter campaign to spend 2 years developing over 4000 custom sounds for the game ranging from weapon fire, space ambience to capital ship and planet explosion sounds.
Limit theory is due for public release on the Steam platform in late 2017.
Limit Theory - Sound Design Trailer
My PhD examination took place at the Kaleide Theatre at RMIT on the 19th of December 2014. The performance featured a triple screen 20 minute show demonstrating the realtime performance capabilities of the software I created called Kortex.
The whole show is recorded in real-time, no rendering or editing, everything is driven by a timeline triggering control algorithms for the 3 individual audiovisual granular synthesis engines. Originally ran at 5760×1200 at 60fps on my Hackintosh.
Note the video slows down at 10.30 – 10.50 as my computer running the screen capture software wasn’t able to accurately capture the frame rate, just too much processing going on but i’ve decided to put it up as is and let it go. Also Kortex (the custom software I made this with) has progressed quite a lot in the past 2 years but I think this serves as a good aesthetic checkpoint in its development.
Hope you enjoy! Made with openFrameworks.
—————————————————- Video Credits: SyncBody : BRDG The A-Z of Beauty : i-D Eye Candy : Sony Bravia BBD : Mikyokyuji Solipsist : Andrew Thomas Huang
Audio Credits: Xerrox Monophaser 2 : Alva Noto Digital Silhouette : MindBuffer The Owl and the Penguin : MindTree
PhD Performance : Kortex Realtime Triple Screen
The Crack Up
I built custom stereoscopic VJ mixing software for Deakin’s Motion Lab for their show The Crack Up. The Crack Up uses the latest motion capture, stereoscopic projection and interactive digital technologies for an innovative new approach to dance performance, as part of Melbourne Knowledge Week. The spectacular performance sees audiences experiencing the stereoscopic landscape backdrops through 3D glasses and interact with the experience through The Crack Up app on a tablet.
The Crack-Up edit for Australian Dance Awards
Melbourne Music & Me
Spanning over five rooms of amazing Melbourne music memorabilia, Melbourne Music and Me was a 4 month installation for the Mushroom Group who were celebrating their 40th anniversary. I designed 3 interactive installations using openFrameworks that ran for the duration of the exhibition. These ranged from a large cubic structure called ‘The Morphos’ which used 6 projectors to achieve a 360 degree projection map, to an interactive jukebox, to an interactive booth where participants could record video blogs of their thoughts on Australian music which was then mixed in with celebrity interviews in the room.
Romance Was Born
I collaborated with Pierre Proske to develop a custom iOS application for the National Gallery of Victoria’s Romance Was Born exhibition. The application was a multi touch drawing app for kids that ran on 20 iPads in the space. Once a child had created a painting they could email themselves or their friends a link that would play back an animation of them creating it. We developed the application using openFrameworks and openGL.
Copper ID Sound Design
We were approached by Copper ID to create the sound design and custom sound track to accompany the presented videos which were then advertised on Australian commercial television.